Actualidad

John Mambo – Indiegogo Campaign !!

John Mambo – Indiegogo Campaign !!

on Mar 1, 2018 in Actualidad

Today, March 1, we started the Indiegogo campaign for our John Mambo project. We hope you can help us spread this news among all your colleagues and friends. The more people we can reach, the more possibilities we’ll have to achieve the project with everything we want it to contain. http://bit.ly/2svvQw1 Thank you so much...

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Retro Alacant 2017

Retro Alacant 2017

on Jun 19, 2017 in Actualidad

After visiting Retro Alacant 2017 we’d like to make a small balance of what we could see there and that we’d like or wish it could be Retro Alacant 2018, if we’re allowed to give our opinion. We believe that the place where it has been carried out is very well located, although we believe it was small. It would have been nice if there had been more area destined for the indie teams, more area for exhibition of retro platforms and more area for arcades The part destined to stores, to the conferences and the level of the speakers and signers was very well and approved with very good note. Spidey, Samudio, Azpiri and CommodoreSpain make already big any event and Retro Alacant 2017 has been in essence them. But personally we miss much more space for the other parts commented. We believe that if it had occupied twice the surface, it would have been much better. We imagine that this could not be possible and that the coordinators and organizers would have liked to have the entire Las Cigarreras complex for themselves. From here we congratulate them and wish that the following year can be a...

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We visited Retro Madrid 2017

We visited Retro Madrid 2017

on May 3, 2017 in Actualidad

On 29 and 30 April we visited the RetroMadrid 2017 event, which we had been looking forward to for a long time and finally we were able to go. We’re there on Saturday, the entrance was free and the wait for very short access. The event was divided into several floors, the plant accessed was occupied by several stands belonging to associations and developers for the platforms Spectrum, Amstrad, Msx and Commodore, along with others belonging to creators of hardware for these platforms or related. In the center was the artist Azpiri signing his creations and covers. There was also an area dedicated to the presentation of a physical magazine and another area where a postcad was broadcast live. On the top floor was the area dedicated to the arcades and on the 2 lower floors was located the area of ​​microcomputer exhibitions, the exhibition of illustrations by David Saavedra and another on Advertising in video games. Finally 3 rooms in these plants were intended for the realization of workshops and conferences. We’re able to see an enormous amount of games belonging to the Scene and to the Homebrew realized in Spain, of great quality and that if by us had been we’d have brought them all. The experience was very good and we hope to repeat it many more...

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John Mambo in the Media

John Mambo in the Media

on Abr 21, 2017 in Actualidad

These last weeks we had the great opportunity to appear both in the magazines specialized in indies and retro video games as Equilateral,  Infigame, RetroManiacs and in a report made for ATV where we show our project together with the rest of studies of video games that we find in Playstation Talents in the city of Seville. These are the links you can see in more detail what they have said about our hero: RetroManiacs Infigame Equilateral...

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New Demo Available March 2017

New Demo Available March 2017

on Mar 27, 2017 in Actualidad

  We’ve new demo available to download from our Mambo project. We’ve included many improvements where we’ve solved aspects related to sound effects and referring to the range of shooting. We’ve improved access and gameplay to the first Boss Likewise we’ve solved some problems that when throwing the grenades caused that the peephole didn’t appear well situated. We’ve removed some stones placed on the stage that could be an obstacle too complicated for the player. In the special animations we’ve added a time of invulnerability during which you can’t be reached with any projectile. And many other things…...

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